One of the best ways to generate creative thoughts (which can then lead to innovations) is to change your daily environment or routine—such as by attending the TAGA Annual Technical Conference. The Harvard Business Review describes technology fusion (a.k.a. creativity) as a “nonlinear, complementary, and cooperative” process that blends incremental technical improvements from previously separate fields of technology to create technologies and products. A basic principle is that there is a high level of intelligence gathering to keep tabs on technology developments both inside and outside the industry.
The 2019 TAGA Annual Technical Conference is being held in association with the Inter-Society Color Council (ISCC). The conference will provide members from both groups with the opportunity to learn about the latest industry advances and those of related fields, as well as brainstorm with other experts about solving problems and road blocks in order to move our industry forward. Members come to the Annual Technical Conference from all over the world and from all facets of the graphic arts industry.
- Technology—providers of hardware, software, and consumables
- Applications—providers of printing and related products and services
- Education—providers of education and training for the graphic arts industry
Papers will be delivered on emerging science, technology, and applications of all forms of graphic technology and printing processes. The scope of the conference encompasses topics such as color, materials, packaging, curing, process control, data management, workflow, security, nanotechnology, MEMS, electronics, and fundamental science. Papers that feature the innovative application or evaluation of graphic arts technology will also be included.
ISCC’s involvement in 2019 ensures that there will be fascinating presentations on color that should appeal to both groups.
Papers presented will be published in the TAGA Proceedings. TAGA is recognized worldwide as the most prestigious and comprehensive literature resource for graphic arts sciences and technologies.